Skip to content

Bridge

VFX engine bridge

Shot packages out to comp and 3D. The tracking board stays on /vfx — this bridge only moves the work.

Engines3

FusionAfter EffectsHoudini / Blender

Take the handoff

Handoff

Out
Shot package: plates, camera data, frame range, and the shot ID from the board.
Back
Rendered EXR sequence or pre-comp, conformed to the plate's colour space.
Farm
Heavy sims and final renders queue to the farm; the artist box is for lookdev.
Gate
Comp lands inside the restraint envelope — no hero look introduced downstream.

Boundary law

  • EditForge owns project ID, rubric, and the ship decision
  • The engine owns pixels, GPU, and realtime playback
  • No silent auto-ship across this bridge