Bridge
VFX engine bridge
Shot packages out to comp and 3D. The tracking board stays on /vfx — this bridge only moves the work.
Engines3
FusionAfter EffectsHoudini / Blender
Take the handoff
Handoff
- Out
- Shot package: plates, camera data, frame range, and the shot ID from the board.
- Back
- Rendered EXR sequence or pre-comp, conformed to the plate's colour space.
- Farm
- Heavy sims and final renders queue to the farm; the artist box is for lookdev.
- Gate
- Comp lands inside the restraint envelope — no hero look introduced downstream.
Boundary law
- EditForge owns project ID, rubric, and the ship decision
- The engine owns pixels, GPU, and realtime playback
- No silent auto-ship across this bridge