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Bridge

Mix bridge

Stem sheet and loudness targets for the mix stage. The hierarchy set on /audio is law — the mix realises it, it does not renegotiate it.

Engines3

FairlightPro ToolsAtmos renderer

Take the handoff

Handoff

Out
Stem sheet: VO, primary SFX, music bed, ambience — split at the hierarchy boundaries.
Targets
Dialogue anchor −16 LUFS short-form, −23 LUFS broadcast; true peak −1 dBTP.
Back
Printed stems plus a mixdown matched to the picture lock.
Gate
Loudness audit runs before the rubric; a failing mix blocks master export.

Boundary law

  • EditForge owns project ID, rubric, and the ship decision
  • The engine owns pixels, GPU, and realtime playback
  • No silent auto-ship across this bridge