Sound
Audio hierarchy
Fairlight / Essential Sound discipline — tactile, not loud. The ladder is the law: anything lower never competes with anything above it.
Waveform
- 1
VO / dialogue
Always intelligible. Never buried.
- 2
Primary SFX / tactile
Story-critical hits only.
- 3
Music bed
Support, don't compete. Restraint score.
- 4
Ambience
Presence, not noise floor war.
Stem split and loudness targets cross to the mix stage at /mix, where this ladder is generated into the stem sheet a mixer works from.