Skip to content

Sound

Audio hierarchy

Fairlight / Essential Sound discipline — tactile, not loud. The ladder is the law: anything lower never competes with anything above it.

Waveform

  1. 1

    VO / dialogue

    Always intelligible. Never buried.

  2. 2

    Primary SFX / tactile

    Story-critical hits only.

  3. 3

    Music bed

    Support, don't compete. Restraint score.

  4. 4

    Ambience

    Presence, not noise floor war.

Stem split and loudness targets cross to the mix stage at /mix, where this ladder is generated into the stem sheet a mixer works from.